![]() Nitrous Accelerated Graphics Core - Accelerated by modern GPUs and multicore workstations, Nitrous enables artists to iterate faster and handle larger data sets with limited impact on interactivity. Artists can use the multithreaded NVIDIA PhysX engine to create more compelling, dynamic rigid-body simulations directly in the 3ds Max viewport. ![]() MRigids Rigid-Body Dynamics - mRigids is the first module released in the new MassFX unified system of simulation solvers. Key new features in Autodesk 3ds Max 2012 include: NVIDIA PhysX engine to create compelling, dynamic rigid-body simulations in the 3ds Max viewport. Autodesk 3ds Max 2012 software-the latest version of the company’s 3D modeling, animation, rendering, and compositing application-incorporates mRigids rigid-body dynamics, enabling artists to use the multithreaded ![]()
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